Sunday, August 12, 2012

D23: Day 2 Drawing With Personality

After a presentation about the wild and wacky animation of Disney presented by veteran animator Eric Goldberg we were treated to a lecture about modern day animation at the Studios.

Historian Jerry Beck and Animator Eric Goldberg

Genie from Aladdin Pencil Test later cut from final film

The famed soup slurping scene cut from Snow White 
Disney animator Andreas Deja presented the next segment of the program providing insight into character animation Disney style. Deja spoke about how acting and empathy were crucial to understanding the psyche behind a character's action on screen. In addition to doing some of his most well known characters such as Scar from the Lion King and Jafar from Aladdin, Dejas also revealed some fantastically candid character concepts and first pass animation done by Disney animation legends. 

Andreas Deja

Fred Moore

Dumbo Concept Sketches

Fantasia: Night on Bald Mountain

Fantasia

Ollie Johnson

101 Dalmatians

Baloo from the Jungle Book

The Rescuers

The Rescuers

Marc Davis: Briar Rose: Sleeping Beauty

Maleficent: Marc Davis

Originally Davis was adamant that Maleficent be red and black, red was later changed to purple

Marc Davis

Maleficent: Dragon form

Capt Hook: Frank Thomas


Capt Hook- first pass animation

Capt Hook Second pass animation

Lady and the Tramp: Frank Thomas

Sleeping Beauty

Sleeping Beauty

Sleeping Beauty

101 Dalmatians

Pinocchio: Milt Kahl

Prince Philip: Milt Kahl

Basil The Great Mouse Detective
Awesome insight.


Saturday, August 11, 2012

D23: Day 1: Animating the Disney Parks

This was a presentation that I didn't really think would apply to me, however it turns out that it was perhaps the most relevant in terms of my honours project and exegesis. The discussion about the animation of the Disney parks was led by Imagineering Senior Vice President of creative development Tony Baxter and Imagineering vice president of creative development Tom Morris.

Imagineer Tony Baxter


Given that this presentation was more about Imagineering, I figured that it was not applicable to my 2D animation, yet within this presentation there was so much focus on how to use environmental storytelling to create an immersive narrative that I soon found myself with a whole list of new artists and references to seek out once I returned home to study.

I was already familiar with some of the tenements of Imagineering and their employment of environmental storytelling in the creation of Disney park rides and experiences, however I did not realise how important the use of environmental storytelling and the production of 2D concept art was, in terms of building the parks. Through this presentation I learnt that not only were architectural drawings required but more importantly concept art that showed the environment and most importantly the purpose of the space and the atmosphere. The art for the Imagineering projects had a primary role and it was to tell stories. Progression of a narrative through background environment art. EUREKA - this was exactly my exegetical focus.

Mary Blair with Claude Coats

Mary Blair and Claude Coats work in background and layout

Mary Blair

Claude Coats - Peter Pan (film)

Peter Pan (1953) is the only Disney film to have had all of the nine old men of Disney animation work on it in some capacity. I knew there was a reason it was one of my faves.

John Hench, Claude Coats (centre) & Walt Disney- Alice Concepts

Mary Blair, Claude Coats & John Hench- Alice in Wonderland

Mary Blair, Claude Coats & John Hench- Alice in Wonderland


Claude Coats & the stray that was the studio model for Tramp 

Claude Coats: Lady and the Tramp Backgrounds and Layouts

Lady and the Tramp Backgrounds- Claude Coats

Concept Art- Grand Canyon Disneyland

Concept Art- Pirates of the Caribbean ride Disneyland

Concept Art- Pirates of the Caribbean ride Disneyland

More information about Claude Coats and Mary Blair can be found by clicking on their names. 

The presentation moved from Mary Blair and Claude Coats to touch on Marc Davis and John Hench and their influence on the Disney parks before focusing on the works of Herb Ryman. Ryman's concept art for both Disneyland and Disney World really encapsulates the notion of telling a story through backgrounds. His use of colour to create atmosphere and give purpose to place were key in this process. 


Ryman influenced three time academy award winner John De Cuir Sr  who was responsible for large scale set design on live action film sets such as Hello Dolly, Cleopatra and The King and I amongst countless others. 

Film set design for Hello Dolly
The importance of concept design in directing action can be seen in the image below where Ryman had created a detailed concept sketch for the film David Copperfield and on the left is the final film set. Each detail placed for a particular reason to help propel the story forward.

Film set and original concept design for David Copperfield.

Even in the concept art, Ryman uses light, colour and indication of character to tell a story and give place a function.

Concept Art for New Orleans Square in Disneyland (My Favourite place) 

Disneyland Castle- Herb Ryman
Ryman was a strong believer in the importance of visual research to breathe a sense of authenticity into his works whether they be based in the real or fantasy world. Cafe sketches from carnivals and circuses for example were later used as reference for his work in the Walt Disney animation film, Dumbo (1941)

Herb Ryman: Live action reference

Dumbo- Concept sketches Herb Ryman

Ryman's influences

Tony Sarg: A more contemporary influence for Ryman. 

Concept Art- Disney parks

Concept Art Disney parks

Concept Art- Disneyland Park

Concept Art- Disneyland Park

Herb Ryman 
This presentation has given me new sources and new inspiration to apply to my own studio practice, stay tuned to see how it emerges in my own background and layout work.




D23: Day 1- Inside the Disney Animation Studios Today

This session was guarded diligently by the Disney folk as they shared the latest offerings from the Studios, from feature animation to shorts this presentation gave us an opportunity to hear from the film-makers and animators about their latest projects. So, no photos from this event, just some related images found online.

Cept for this one, I took this one of the ballroom prior to the presentations

Disney animator, Darrin Butters was the presenter for this session and it began with a showing of Tangled Ever After and a discussion regarding the way in which this short really harnessed the old vaudeville slapstick roots of the gag films popular in the early animated shorts. A traditional comedy of errors this short features the wedding of Rapunzel to Flynn with ring bearers Pascal the chameleon and Maximus the head horse of the royal guards.

Someone has uploaded the short to Youtube: 



After my second viewing of Paperman, discussed in previous posts here. The animated feature film, Wreck-It Ralph was next and there was an extended preview of the film. I have no footage of that, but here's the released trailer so that we all know what film I'm talking about. Wreck-It Ralph is due for release in November. 

 

The really exciting thing about Wreck-It is that it combines 2 different animation styles (2D pixel and CGI) across 4 distinct aesthetically diverse environments. The initial phase of the film is a traditional CGI created world similar to that of Tangled- this includes the video arcade and the video game grand central station (or power board- looove this concept, so clever): 

www.articlewn.com Central station inside the power board

www.cinema.theiapolis.com The 'real world' of the arcade

www.column10.com Bad guy support group

The second aesthetic is that of the retro 8bit world where Ralph performs his job in a Donkey Kong-esque arcade game. 

www.epdaily.com 
The premise of the film is that after 20 years doing the same thing and always being the bad guy in a 1980s video game, Ralph (voiced by John C Reilly) has had enough and in an effort to become the good guy decides to game jump in search of his destiny. This process of game jumping takes the character into the 2 other aesthetically different environments of a 90s Mario Kart style game called Sugar Rush and a FPS game called Hero's Duty. 

Sugar Rush www.hollywoodreporter.com


Hero's Duty www.allmoviephoto.com

Not only does this film promise to push the limits of combining diverse animation styles but it also traces the development of arcade games from the 80s right through the to present day. In keeping with this concept there are stacks of old favourites from the gaming world that provide that nostalgic pull into the gaming world of the 80s, 90s and today. Classics such as Sonic, Pac-Man, Street Fighter and Frogger all make appearances and it's this authenticity that makes the film really interesting cos if there's one thing we love in a post modern world its a great mash-up or inter-textual pop culture reference. 

segabits.com


The final portion of this session was dedicated to the upcoming feature animation, Frozen- due for release in 2013. We were treated to new concept art and a reveal of final character designs and even music from the film. In a word. Awesome. The narrative is based on the Hans Christian Andersen story of the Snow Queen and signifies another move towards a female led animated cast. Frozen has apparently been in the sights of the Studio since the earliest days of Disney Animation. From what I've seen of the new concept art released, the film will venture into a darker psychological definition of evil that is different to the simplistic dichotomy traditional in Disney fairytale adaptations. 

www.blog.zap2it.com Menzel and Bell


With a cast that includes Kristen Bell and Idina Menzel in strong female roles and combined with the new concept art I've seen at the D23 conference; this is a film I will be looking forward to in 2013 for sure.